


The identifier of the random sequence to use for a loot table is specified as a resource location in a new field called random_sequence.Each random sequence produces a unique sequence based on the world seed and sequence identifier, which means a loot table will produce the same results when ran with the same parameters in the same world.The game now uses named random sequences to deterministically produce loot for loot tables.Random sequences for loot tables are now deterministic.Changed from " suffocated in a wall" to " left the confines of this world".Changed death message used for deaths caused by the world border.Changed from " fell out of the world" to " was killed".Changed death message used for the /kill command.the / kill command now uses damage type generic_kill instead of out_of_world. Forcibly removing an entity using i.e.Players outside the world border are now hurt by the damage type outside_border instead of in_wall.Added outside_border, and generic_kill.string data sources now accept negative boundaries, which are interpreted as index counted from the end of the string.Colored variants can now be dyed any other color.
